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Giana Sisters: Twisted Dreams – Rise of the Owlverlord

1 DVD
 Giana Sisters: Twisted Dreams – Rise of the Owlverlord

Dash through tricky levels and transform the whole world at will in this fast-paced platformer. Rise of the Owlverlord combines graphics that pack a visual punch and tight controls with the challenge of retro era platforming. Fluidly morph between two dynamically different dream worlds to solve puzzles and combat grueling enemies and bosses. You’ll have to intertwine perky Giana’s twirling jump with punky Giana’s hammering dash attack to survive her dual nightmare.


Key Features
Powerful Abilities: Change Giana’s personality to unleash her unique abilities – you’ll need to control both sides to survive her dreams!
Intuitive Controls and Smooth Gameplay: Master the tight knit controls to defeat the cunning trials ahead.
Visual Punch:Giana’s dreamworlds leap off the screen with gorgeous 3D graphics that morph before your eyes.
Twisted Puzzles: As Giana changes, so does the world around her. Collecting gems and finding secret locations requires strategy and interchanging the two worlds.
Legendary Soundtrack:Each dream layer has its own music style. Experience a dual crossfading soundtrack by Chris Hülsbeck and Machinae Supremacy!
More to Discover: There are 7 rich levels across several distinct worlds, each transforming into the two contrasting dreamworlds.
Gut-wrenching Hardcore Modes: Hardcore and Über Hardcore modes also await players who are full masters of the game and quite possibly insane.

Minimum:
OS: Windows XP
Processor: Intel Core 2 Duo @ 2.8 GHz / AMD Athlon II X2 @ 2.8 GHz
Memory: 2 GB RAM
Graphics: SM3.0 DX9.0c level hardware (Nvidia GeForce 6800, ATI X1800 XT or higher)
DirectX: Version 9.0
Hard Drive: 3 GB available space
Additional Notes: Keyboard
Recommended:
OS: Windows Vista / Windows 7 / Windows 8
Processor: Intel Core i5 @ 2.66 GHz / AMD Phenom II X4 @ 3.0 GHz (or any Dual Core CPU)
Memory: 3 GB RAM
Graphics: Nvidia GeForce GTX 280, ATI HD 4800 or higher
DirectX: Version 10
Hard Drive: 3 GB available space
Additional Notes: Windows-compatible keyboard, mouse, optional controller (Xbox 360® Controller for Windows recommended)
Giana Sisters: Twisted Dreams - Rise of the Owlverlord - GOG

Giana Sisters: Twisted Dreams - Rise of the Owlverlord - GOG

Giana Sisters: Twisted Dreams - Rise of the Owlverlord - GOG

Legends of Aethereus

1 DVD
Legends of Aethereus

Devastated by three large astronomical events, the Three Great Skyfalls, it is a world just coming out of chaos and ruin. The recent unearthing of The Gauldron Tablets has revealed the existence of The Seven Ancient Skyfall Relics. The promise of unlimited power for those who possess the objects has led to a frenzied search across all of Aethereus.


As a member of the Nexus City-State, one of the last bastions of freedom and hope on Aethereus, you will be entrusted with the critical undertaking of procuring the The Ancient Skyfall Relics. Standing in your way are the Serpentica Shamans of Ghalia and the hordes of Khagal Tribes they control as well as the oppressive Venatan Empire forces lead by the notorious General Zhorgal.
Your epic journey of adventure and discovery begins now.
Join forces in online multiplayer cooperative expeditions as the Inventor or Officer while you embark on a variety of story driven hand-crafted expedition levels or explore the wilderness through a variety of procedurally generated exploration quests. Design and build new gear and weapons while you develop your character across a diverse and expansive skill tree allowing for a multitude of character strategies.

Minimum:
OS: Windows XP, Windows Vista and Windows 7
Processor: Intel Core®2 Duo E6700 @ 2.6GHz or AMD Athlon64 X2 6000+ @ 3.0Ghz or better
Memory: 4 GB RAM
Graphics: 512MB Video RAM(1GB Video RAM), DirectX9c Shader Model 3.0
DirectX: Version 9.0c
Hard Drive: 3 GB available space
Sound Card: DirectX Compatible(Recommended Surround Sound 5.1 capable)
Additional Notes: Supported Video Cards: AMD Radeon™ HD 2900/3000/4000/5000/6000/7000 series, NVIDIA® GeForce® 8800GTX/9/200/400/500/600 series, INTEL HD 3000/4000. Laptop versions of these cards may work, but are not supported. These chipsets are the only ones that will run this game.
Recommended:
OS: Windows 7 (64 bits)
Processor: Intel I5 or better
Memory: 4 GB RAM
Graphics: DirectX 9 compatible with 768MB video RAM or better(NVIDIA GeForce GTX 460 / ATIRadeon HD 5850)
DirectX: Version 9.0c
Hard Drive: 8 GB available space
Sound Card: DirectX Compatible (Recommended Surround Sound 5.1 capable)
Additional Notes: *Supported Video Cards at Time: AMD Radeon™ HD 2900/3000/4000/5000/6000/7000 series, NVIDIA® GeForce® 8800 GTX/9/200/400/500/600 series, INTEL HD 3000/4000. Laptop versions of these cards may work, but are not supported. These chipsets are the only ones that will run this game.

Legends of Aethereus

Legends of Aethereus

Legends of Aethereus

Legends of Aethereus


Rise of Venice

1 DVD
Rise of Venice

Renowned as the linchpin of civilization and the cultural centre of Europe, Venice was the most important trading post between Western Europe and the eastern stretch of the Mediterranean Sea. It was also the stage for political corruptions and clandestine dealings. 



This is where your story begins. As a young man striving for success, power and wealth and with the support of your family, you begin to build up a trading empire across Genua, Tripoli, Rome, Alexandria and Constantinople in addition to many other significant cities from the Renaissance. As you progress through the ranks of Venetian society, increasing your power with smart trading moves and calling in the occasional favour you can begin to assemble your own fleet. With this you will start to build up new production facilities, test yourself in challenging sea battles where you will face off against pirates as well as political enemies to finally become the Doge of Venice.

Minimum:
OS: Windows XP / Vista / 7 / 8
Processor: 2.4 GHz Dual Core Processor or higher
Memory: 2 GB RAM
Graphics: ATI Radeon HD 3870/NVIDIA 8800 GT or better
DirectX: Version 9.0c
Hard Drive: 8 GB available space
Additional Notes: An unabashed love of katanas is preferable.
Recommended:
OS: Windows 7 SP1 64-bits
Processor: Intel Core 2 Quad 8200 / AMD Phenom X4 9950
Memory: 4 GB RAM
Graphics: ATI Radeon HD 4890 / NVIDIA GeForce GTX 460 or better
DirectX: Version 9.0c
Hard Drive: 8 GB available space

Rise of Venice

Rise of Venice

Rise of Venice

Rise of Venice


Shadow Warrior

2 DVD
Shadow Warrior
 
Genre: Action, Adventure
Developer: Flying Wild Hog
Publisher: Devolver Digital


 
About the Game
Shadow Warrior is a bold reimagining of the classic 3D Realms’ shooter from independent developer Flying Wild Hog (Hard Reset) starring the legendary and quick-witted warrior Lo Wang. Combine the brute force of overwhelming firepower with the elegant precision of a katana to annihilate the merciless armies of the shadow realm in an exhilarating and visually stunning transformation of the classic first-person shooter.
Features
Shadow Warrior Reborn – A bold new vision of Shadow Warrior elegantly blends classic first-person shooter gameplay with thrilling action, inventive combat, and a contemporary retelling of the hilarious legend of Lo Wang.
Elegant Swordplay – Unsheathe your legendary katana to slice enemies apart with precisely targeted swings or unleash fluid combos and special attacks to cut down hordes of enemies with one swift pass through the enraged hordes.
Upgradeable Arsenal – Utilize every gun in your formidable armory – from stylish revolvers and quad barrel shotguns to explosive-tipped crossbow bolts and laser-guided rocket launchers. Each weapon offers several unique upgrades to increase power, speed, and add devastating alternative firing options.
Mystical Powers – Call upon mystical powers to protect yourself and paralyze your enemies or use their own severed heads and still-beating hearts to bring them to their knees.


Minimum:
OS: Windows XP / Vista / 7 / 8
Processor: 2.4 GHz Dual Core Processor or higher
Memory: 2 GB RAM
Graphics: ATI Radeon HD 3870/NVIDIA 8800 GT or better
DirectX: Version 9.0c
Hard Drive: 8 GB available space
Additional Notes: An unabashed love of katanas is preferable.

Recommended:
OS: Windows 7 SP1 64-bits
Processor: Intel Core 2 Quad 8200 / AMD Phenom X4 9950
Memory: 4 GB RAM
Graphics: ATI Radeon HD 4890 / NVIDIA GeForce GTX 460 or better
DirectX: Version 9.0c
Hard Drive: 8 GB available space
Additional Notes: The will of a true ninja warrior and an appreciation of Wang jokes. 



Shadow Warrior FLT

Shadow Warrior FLT

Shadow Warrior FLT

Shadow Warrior FLT

Shadow Warrior FLT


Day One Garrys Incident

1 DVD
Day One Garrys Incident

Explore a vast hostile environment while crafting new tools to help you survive. Discover intriguing puzzles and the mystery behind the strange remains of artifacts left in the Amazon Jungle.

Garry Friedman, a veteran bush pilot in his early 40’s , still broken down emotionally after a tragic accident involving his wife and his little girl, drowns himself in alcohol every night to escape his torment. Now numb to the constant dangers he faces, Garry keeps signing up for impossible jobs; he gets the cash, doesn’t ask questions, business as usual. Some doubt his motives but Garry needs this danger now, he needs the adrenaline, it’s the closest he gets to feeling alive again. 

Minimum:
OS: Windows XP / Vista / 7 / 8
Processor: 2.2 Ghz Dual Core
Memory: 4 GB RAM
Graphics: 512 MB Nvidia Geforce 9800 GTX / ATI
DirectX: Version 9.0c
Hard Drive: 3 GB available space
Sound Card: DirectX Compatible

Recommended:
OS: Windows Vista / 7 / 8
Processor: 2.8 GHz Quad Core
Memory: 8 GB RAM
Graphics: 1GB NVIDIA GTX 460 / ATI Radeon HD 6850 or better
DirectX: Version 9.0c
Hard Drive: 3 GB available space
Sound Card: DirectX Compatible


Day One Garrys Incident

Day One Garrys IncidentDay One Garrys Incident

Day One Garrys Incident

Alien Rage Unlimited

1 DVD
Alien Rage Unlimited

Battle through 14 intense levels and prepare to face a barrage of beastly-sized bosses that will test your every skill. Each of your 10 weapons comes with two firing modes and you’ll need all of them! Battle hardened Alien forces will attack you from every direction using various flanking and attack moves. Built with powerful up-to-date graphics technology, awesome physics, destructible environments… experience a truly intense, oldschool styled shooter game!


Minimum:
OS: Windows XP or higher
Processor: AMD Atholon 64 X2 Dual-Core 4000+ or better
Memory: 2 GB RAM
Graphics: ATI X1800 or better
DirectX: Version 9.0c
Network: Broadband Internet connection
Hard Drive: 2 GB available space

Recommended:
OS: Windows XP or higher
Processor: Intel Core 2 Duo Processor 2.0GHz or better
Memory: 2 GB RAM
Graphics: nVidia 7800 or better
DirectX: Version 9.0c
Network: Broadband Internet connection
Hard Drive: 2 GB available space


Alien Rage - Unlimited

Alien Rage - Unlimited

Alien Rage - Unlimited

Alien Rage - Unlimited


Timelines: Assault on America

1 DVD
Timelines: Assault on America

The OSS launch operation ‘Wolf’s Head’, where top marksmen hide among a rally given in honor of Adolf Hitler. 


Thousands of onlookers salute and cheer as the blue Mercedes convertible carrying the Third Reich leader makes its way through the downtown Berlin rally. Gun shots are heard, and the crowd screams. In a panic, several German officers run towards the convertible. There, they see Adolf Hitler with two bullets in the head. One man shouts out ‘He is dead!’
July 21, 1942
Thousands of Germans are arrested and interrogated by enraged German Leaders. The German army learn of Operation ‘Wolf’s Head’ and decide to abandon plans of invading Russia. The Germans convince their Axis ally Japan to launch a two front invasion of the United States of America. Germany will attack from the East while Japan will invade on the West. The United States Army must defend their country from the Assault On America.

Timelines: Assault on America

Timelines: Assault on America

Timelines: Assault on America

Timelines: Assault on America

Scribblenauts Unmasked A DC Comics Adventure

1 DVD
Scribblenauts Unmasked A DC Comics Adventure

Challenge your imagination as you battle the mightiest villains in an exciting, action-filled adventure through GOTHAM CITY™, METROPOLIS™, ATLANTIS™ and other iconic locales from the DC Comics Universe. 


Bring out your inner super hero (or villain!) with the all-new Hero Creator by crafting completely original objects out of parts of existing DC Comics characters. Then assign unique properties to your creations and use them to solve puzzles, or share them online with friends – which they can use in game or further modify as they like.
Key Features

The DC Comics Universe: Summon thousands of your favorite DC Comics characters and objects – all drawn in the unique Scribblenauts art style!
Heroic Feats: Enjoy addictive replayability with new, dynamic puzzles that continuously generate different missions every time you play it.
The Hero Creator: Create, edit and share your own personalized super hero or villain by using parts of existing objects from the expansive DC Comics universe. How will your Wonder Joker stack up against your friend’s Bat Bain?
Introducing the Batcomputer: Need help looking for that perfect object to summon? Reference the in-game encyclopedia that lists the names and description of every object from the DC Comics universe.


Minimum:
OS: Windows XP or higher
Processor: AMD Atholon 64 X2 Dual-Core 4000+ or better
Memory: 2 GB RAM
Graphics: ATI X1800 or better
DirectX: Version 9.0c
Network: Broadband Internet connection
Hard Drive: 2 GB available space

Recommended:
OS: Windows XP or higher
Processor: Intel Core 2 Duo Processor 2.0GHz or better
Memory: 2 GB RAM
Graphics: nVidia 7800 or better
DirectX: Version 9.0c
Network: Broadband Internet connection
Hard Drive: 2 GB available space


Scribblenauts Unmasked: A DC Comics Adventure Scribblenauts Unmasked: A DC Comics Adventure Scribblenauts Unmasked: A DC Comics Adventure Scribblenauts Unmasked: A DC Comics Adventure

The Raven Legacy of a Master Thief Chapter II Ancestry of Lies

1 DVD
The Raven Legacy of a Master Thief Chapter II Ancestry of Lies

About the Game
‘The Raven – Legacy of a Master Thief’ is a thrilling crime adventure in three episodes from the creators of ‘The Book of Unwritten Tales’. Full of twists and turns, it immerses you in both sides of the story, combining thrill-of-the-chase whodunit with the risk and reward of a heist story.


Paris, 1960. Europe is in the grip of the gentleman master thief The Raven. His burglaries are spectacular and he always emerges unscathed. Young hotshot investigator Nicolas Legrand stuns the public when he confronts the master thief and fatally wounds him.
London, 1964. An ancient ruby – one of the legendary ‘Eyes of the Sphinx’ – is stolen from the British Museum. At the crime scene: a raven feather. Is somebody trying to follow in the Raven’s footsteps? – Legrand is back on the case. At the same time in Zurich a phone rings. Constable Anton Jakob Zellner looks up from behind a mountain of files. He has no idea what lies hidden in a bank vault, just a few hundred meters away from him. As he reaches for the receiver his life takes a crucial turn…
Release Dates for The Raven chapters
Chapter I: The Eye of the Sphinx (Available Now !!!)
Chapter II: Ancestry of Lies (Available Now !!!)
Chapter III: A Murder of Ravens (Launch September 24, 2013)
Key Features:
King Art’s thrilling crime adventure – full of twists and turns – immerses you in both sides of the story, combining elements of classic whodunit and heist stories
Cinematic presentation with hundreds of camera angles and dozens of cutscenes
Optional puzzles and scoring system for adventure game veterans
Notebook and help function for adventure game newcomers
Breathtaking real-time 3D graphics in full HD
Title: The Raven – Legacy of a Master Thief
Genre: Adventure
Developer: KING Art
Publisher: Nordic Games
Release Date: Jul 23, 2013
Languages: English*, German*
The Raven Legacy of a Master Thief Chapter II Ancestry of Lies-SKIDROW
SIZE: 3.99 GB

——————————-
SKIDROW NOTE: This release does also content Chapter 1!

Minimum:
OS:Windows XP SP3/Vista/7/8
Processor:2.0 GHz CPU
Memory:2 GB RAM
Graphics:DirectX 9c compatible graphic card with 256 MB RAM and PixelShader 3.0
DirectX®:9.0c 

The Raven Legacy of a Master Thief Chapter II Ancestry of Lies SKIDROW

The Raven Legacy of a Master Thief Chapter II Ancestry of Lies SKIDROW

The Raven Legacy of a Master Thief Chapter II Ancestry of Lies SKIDROW

The Raven Legacy of a Master Thief Chapter II Ancestry of Lies SKIDROW

Pro Evolution Soccer 2014 Patch 0.1-PESEDIT; Pro Evolution Soccer 2014 Update v1.01-RELOADED; Total War ROME II Update 2; Saints Row IV Update 4 and GAT V DLC

GRATIS

Pro Evolution Soccer 2014 Patch 0.1-PESEDIT

Pro Evolution Soccer 2014 Update v1.01-RELOADED

Total War ROME II Update 2-RELOADED

Saints Row IV Update 4 and GAT V DLC-RELOADED

Pro Evolution Soccer 2014 Patch 0.1-PESEDIT
Full Online compatibility
Correct kits for 19 Premier League teams (including 3rd kits) and some National teams
Includes PES 2014 Patch 1.01 and Data Pack 1.00
Fixed team names and emblems for Premier League and Liga ZON Sagres teams
Corrected player names for unlicensed National Teams (Algeria, Bosnia, Japan, Netherlands, United States etc.)
Fixed names and emblems for all competitions
Added 200+ missing transfers (Özil, Bale, Soldado etc.)
Fixed lineups for 50+ teams (Arsenal, Liverpool, Napoli etc.)

 
Pro Evolution Soccer 2014 Update v1.01-RELOADED
The new patch features:
The below features have been added to Online:
Both “Ranking Match” and “Friendly Match” are selectable in “Match”.
“Master League Online” is now selectable in “Football Life”.
“Online Settings” have been added as a Top Menu Option. This can be used to configure a wide range of online options.
Minor adjustments have been made to a variety of modes to improve general gaming experience.

Total War ROME II Update 2-RELOADED
Here are the patch notes for Total War: ROME II- Patch 2 (as of 17/09/2013):
Warning: Your current Save Games will work with Patch 2, but Save Games created or overwritten in Patch 2 will be incompatible with previous versions of Total War: ROME II.
Technical and Performance Issues
Campaign performance optimisations.
Campaign AI round time improvements (greatest effect during early game).
A new “Limited” option has been added to the “Show AI Player Moves” settings in Single Player an Multiplayer Campaign modes, this enables the player to see all movement of enemy factions, all movement within the players regions, and all movement within sea that the player has ports in during the AI turns.
Improved AI recruitment decisions in Campaign modes. Further improvements planned for subsequent patches.
Pathfinding optimisation on the Campaign Map.
Fix for “Level of Detail” distances scaling incorrectly when the “Field of View” is changed which reduces the chance of the “Intelligent Zoom” [N] key, causing “zombie like” low quality textures on unit faces in battles.
A new warning message has been added to loading screen to inform the player when graphics memory is running low, and the game is downgrading the players graphics settings. This can be overriden, allowing the game to use system memory for graphics (VRAM) by ticking the “Unlimited video memory” option in the graphics menu.
Increased the frame rate and reduced frame stuttering in battles on certain GPUs.
Improved compatibility for graphics cards with multiple GPUs.
Added earlier Multiplayer Campaign resyncronisation detection, upon loading save games which allows resyncronisation in more cases.
More conservative out-of-the-box graphics settings and resolution for DirectX 10 and 11 on Mobile GPUs
Improved the processing speed of the default deployment placement, reducing battle loading times on some battle maps.
Fixed battle crash bug caused by the default deployment placement.
Crash fix for when the player placed the mouse over a garrison force of a region in Campaign mode.
Fix for crash loading save games that were created on the “settlement captured” screen in Campaign modes.
Fix for a crash when holding the [SHIFT] and [CTRL] keys down, and selecting a unit card, when no unit cards where previously selected in Campaign and Battle modes.
Fix for crash caused by forming a Confederation in Campaign modes.
Some desyncronisations have been fixed in multiplayer city / port assault battles.
Crash fix for when multiple AI reinforcements arrive in a single player siege battle in Campaign mode.
Fix for crash when selecting Custom Battle mode after fighting several different Multiplayer battles.
Fix for a crash in 4v4 custom or multiplayer battles caused by the battle AI.
Fix for crash when cancelling a game request for a password protected game whilst in a Multiplayer battle lobby.
Fix some crashes in multiplayer campaign mode, when one player quit the game, it would cause the other player to crash.
Fixed a Multiplayer crash which happened when a client joined a lobby and was being allocated to the wrong slot.
Fix for a very rare crash when launching a new campaign.
Fixed rare battlefield loading lockup.
Fix for a rare crash caused by animal handlers in battles.
Fix for crash that happens when AI unit triggers raise banner special ability when no human units are selected in battles.
Gameplay Improvements
Reduced infantry run speed, charge speed and acceleration in battles.
The low level casualty moral penalties have been significantly reduced in battles.
Improved balancing for Food and Squalor in Campaign Mode.
Campaign AI is more likely to make a stand when defending its final settlement, but may still seek out another home, if they fear losing the final battle.
Encampments battles are no longer incorrectly merged with Coastal battles, which lead to forts floating in the air when a friendly navy reinforced an army in the Fortification stance.
Improved ship movement speeds in battles.
Shock cavalry run speed and charge speed have been increased in battles.
Increased flanking morale penalties.
Added icons to indicate activity in the Technology and Faction screens during a campaign.
Fix for the boarding/ramming button which showed the incorrect state in certain circumstances in battles.
Fix for a bug that sometimes made it impossible to exchange units between a transported land force and another land force on the Campaign map.
Fix for armies on the sea getting stuck in patrol stance in Campaign modes.
Fixed splitting an embedded army from a navy which sometimes caused the player to get stuck in the Prologue Campaign.
Some missions in single player and multiplayer Campaign have been fixed and now execute correctly.
When a settlement is captured via a siege battle, with a friendly naval fleet blockading its port, the ownership of the port is now changed correctly to the friendly navy fleet on capture.
Fix for AI taking inappropriate sized siege equipment into battle when the user changed the settlement wall height, via the map selection settings, in Custom Battle mode.
Fix for defending armies under AI control grouping together at the edge of their deployment zone, during Ambush battles when the player choses to wait before attacking them.
Improved AI and scripting in the Raphia Historical Battle.
Fixed a bug preventing the player from progressing in The Invasion of Samnium prologue chapter, if they had spent all of their funds before being instructed to recruit a General (and therefore having no funds to do so).
The Attribute increases for an agent accompanying an army now activate its associated effects on the general of that army in Campaign modes.
Improved AI collision detection with Deployables in battle.
In Multiplayer Campaign mode, one player can no longer cancel recruitment during the other players turn.
The order of events leading up to the Battle of Bovianum in the prologue have been re-scripted. The player now gets multiple turns to construct siege equipment.
Fixed issues with not enough time being given for certain advisor lines to play in different languages in the prologue.
Fix for units floating in the air while climbing siege towers in battle, when the tower is placed on a slope.
Attacking siege ladders will no longer clip through the gate house in the siege on Bovianum battle during The Invasion of Samnium chapter in Prologue Campaign.
The victory screen in Multiplayer Campaign mode now shows the correct title for both players.
The Basilica of Vulcan religious building now applies the correct bonus to recruitment cost reduction in Campaign Mode.
Added level indicators to the Sanctuary of Austro & Sanctuary of Fraujaz shrines in Campaign mode and the Encyclopaedia.
Fix for settlement expansion trapping / blocking units movement on the campaign map in very rare cases.
Improved the terrain in a small Barbarian city battle map.
Minor bug fixes for Roman and Barbarian siege battle maps.
During battles, players are no longer able to un-pause the game while in the options menus.
Usability improvements
In Campaign mode, exempting a province from tax will no longer incorrectly adjust the food number in the province info panel left side of the screen.
Improved multiplayer lobby discovery, reducing the chance of finding *multiplayer lobbies with the wrong battle type.
Removed the red tint from the sky in battles.
Fix for “Rome Wasn’t Built in a Day” achievement failing to unlock when its requirements were met in some situations.
The “Quaestor” achievement should now unlock correctly, when completing the Prologue campaign
Fixed the inability to select the previous faction, when an army is automatically loaded due to a battle type change during battle setup.
Improved the clarity of stats displayed for Slaves Economic Effect when placing the mouse over “Slaves” in the Province Details panel on the Campaign map.
Fix for rare cases of broken save games in Campaign mode.
Fix for Campaign mode bug, where a hostile agent and the players’ ship became stuck in the same position, with neither one able to move.
Fix for very rare agent pathfinding issue, which caused the game progression to become impossible in Campaign modes.
Removed the ability to loading the wrong type of units into a battle from a saved army pre-set in Custom Battle mode.
In Multiplayer battle setup, unit restrictions related to “Battle type” are no longer desynchronised between the host and client, so only the correct units can be chosen.
Defending armies in an Ambush Battle can no longer load an army containing *Fixed Artillery and other Siege Equipment.
Fixed the tooltip displayed when placing the mouse over the garrison in enemy settlements, while the settlement is under siege.
The Public Order “Change per turn” stat is now displayed as the sum of all of its “Contributing Factors” on the Province Info panel in Campaign mode.
Right-clicking on the Aggressive, Balanced and Protective stance buttons when Autoresolving a battle in campaign mode will now take the player to the Encyclopedia, where these stances are explained in more detail.
More detailed descriptions added to the tooltips for the “Occupy, Loot and Raze” buttons after successfully capturing a settlement on the Campaign map.
Improved icons for Province Effects in Campaign mode.
Fixed an error with uploading stats when a multiplayer battle was ended prematurely.
The “Force March” movement effect on the campaign map (looks like a whirlwind) are now correctly removed from the screen when the AI move their army.
Correction to the Assault Hexeres unit card in the Parthia faction during battles, which had no colour mask and appeared black.
The buttons to change pages in the Leaderboards menu have been fixed, so more players can be seen on the Leaderboards.
The Provinces list in Campaign mode can now be scrolled with the mouse wheel.
Units in a recruitment queue, in a province with its capital under siege, now have an “infinity sign” icon to indicate that the “turns to recruit” is infinite while the siege is maintained in Campaign mode.
In the “Controls” menu under the “Settings” option in the main menu, when the player modifies the keyboard controls, and saves them, the new name for these controls is now replaces the “Classic Total War” name.
Added a tooltip to say “Left-click to remove unit from recruitment queue” for units that are queued for hire in Campaign mode.
Added a tooltip to make ruined buildings more obvious in Campaign mode.
Added tooltips to “Weather” and “Time of Day” settings in the Custom Battle menu.
Fixes and corrections for text in the encyclopaedia have been made.
Minor text and grammar corrections in Campaign Modes.
Fix for some German text not fitting into the available text space in the campaign mode user interface.
Improved text formatting in the Objectives panel in Campaign mode.
Added some localisation text fixes for French, Italian, German, Spanish, Czech, Russian, Polish and Turkish.
Fixed some missing text on the Diplomacy screen in Campaign modes.
Added white outline to Armoured Legionaries unit cards in battle.
Here are the patch notes for Total War: ROME II- Patch 1 (06.09.13):
Higher average frame rates with out-of-the-box settings (more conservative settings)
Fix for DirectX 10.0 Lighting issue reported – environment map wasn’t being created leading to black reflections.
Fixed a sunken Samothrace temple complex world wonder on the Campaign map.
Fixed defender being able to create encampments when involved in a combined battle.
Added some localisation fixes to audio packs in French, Russian, Italian, German and Spanish.
Fixed lock up in Multiplayer Campaign battles when a desynchronisation occurs. Players are now notified of the desynchronisation, and the battle ends.
Fixed Multiplayer Campaign battle “overrun” prompt, which was not being shown to a player if they were a reinforcement and the other player was spectating.
Fixed corrupt loading screen when changing to fullscreen / windowed mode after a battle, and then going into another battle.
Fix for Multiplayer Campaign host being unable to move the camera in campaign, after reloading a save game on some rare occasions.
Safe guards added to prevent a very rare crash in coastal assault battles.
Fix for game lock up during end turn sequence / Celtic AI faction turn in single player campaign.
Improved AI use of walls on Athens large settlement battle map.
Improvements to Auto-resolve balancing in Single Player and Multiplayer Campaign modes.
Aligned ship unit upkeep costs with land units – made mercenary ships more expensive and non-mercenary ships cheaper.
Fixed slow turning rates for transport ships.
Improved civil war balancing in relation to campaign difficulty.
Fixed vehicle ground pipes, to prevent Siege Towers becoming immovable when they are left empty during the Deployment Phase of a Siege Battle, then units were moved into the Siege Tower when the battle has started.
Fixed bug when ramming sideways into moving ship, which caused the ramming ship stick to target and strafe along with it in battles.
Reduced the chance of Naval units sometimes clipping through the ground or harbours / ports during Port Assault battles when attempting to disembark.
Fixed issue where armies would be stuck in Muster stance and could not exit that stance in Campaign modes.
Fixed case where spies could get stuck on top of fleets in Campaign modes.
Fixed rare post battle lockup in Campaign modes.
Improved unit pathfinding in Barbarian village battle maps (fixed no go zones).
Fix for Multiplayer Campaign lock up when the player was reinforcing an AI ally who was victorious in battle, causing the player to become stuck with no victory / continue / exit battle user interface functionality.
Fix for cultural influence bonus from the Shrine of Neptune building
Fix for “Zone of Controls” of hidden armies being visible to both players in head to head Multiplayer Campaign mode on mouse-over.
Assorted minor fixes to city battle maps.
Fix for “Rome Wasn’t Built in a Day” achievement failing to unlock when its requirements were met in some situations.

Saints Row IV Update 4 and GAT V DLC-RELOADED
Note: This update works when applied directly on our initial release and it
should work fine when applied on patched (with our update 1-3) release. If
any problem occurs be sure to apply it directly on our initial release.
Additionally the following DLCs have been included:
* Saints Row Episode 4 – Preorder DLC
* Saints Row IV – Commander-In-Chief Pack
* Saints Row IV – Volition Comics Pack
* Saints Row IV – The Rectifier
* Saints Row IV – The Executive Privilege Pack
* Saints Row IV – Team Fortress 2 Pack
* Saints Row IV – Brady Games Pack
* Saints Row IV – Grass Roots Pack
* Saints Row IV – Presidential Pack
* Saints Row IV – Dubstep Expansion Pack
New in this release:
* Saints Row IV – GAT V Pack

State of Decay

1 DVD
State of Decay

Now you and the few scattered survivors must band together to survive and rebuild in a 3rd-person action game set in a dynamic open world. You choose where to make your stand, designing and fortifying your home base, performing daring raids for food and ammunition, and rescuing other playable survivors with unique talents.


Minimum:
OS: XP SP3
Processor: Core 2 Duo 2.4GHz (E6600) / Athlon X64 3400
Memory: 2 GB RAM
Graphics: Radeon HD 2600 XT / GeForce 9600 GSO / Intel HD 3000
DirectX: Version 9.0c
Hard Drive: 3 GB available space
Recommended:
OS: Windows 7
Processor: Intel Core i5 series or equivalent
Memory: 2 GB RAM
Graphics: Radeon HD 4750 / GeForce GT 240 / Intel HD 4000
DirectX: Version 9.0c
Hard Drive: 3 GB available space


State of Decay

State of Decay

State of Decay

State of Decay

 
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